using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IBDFrameowrkAssetEnvParams
{
    /// <summary>
    /// 当前buildinfo
    /// </summary>
    BuildInfo BuildInfo { get; set; }
    /// <summary>
    /// Build参数
    /// </summary>
    BuildAssetBundleParams BuildParams { get; set; }

    /// <summary>
    /// 重置
    /// </summary>
    void Reset();
}